Laurel D. Austin is an incredible young concept artist and illustrator at Blizzard Entertainment. Check out her web site and blog!
Here are a few excellent instructional videos on the subject from some of the best out there. To watch the Gnomon videos below, you need to log in to your account at my.byu.edu and then go to dbs.lib.byu.edu/gnomon. Then you can click on the links below and they should take you to the videos.
- jk
Marshall Vandruff has worked as a writer, illustrator, voice-over artist and consultant for nearly thirty years. His clients include MAD Magazine, Warner Brothers, Hanna-Barbera, Dark Horse Comics, Nickelodeon, Insomniac Games, Disneyland, LeapFrog, Rockstar, Blizzard Entertainment, AutoDesk, The Gnomon Workshop, Imagine FX, and over forty advertising agencies. He has taught over 200 Drawing, Anatomy, and Storytelling courses at colleges, universities, and corporations.
In this first DVD of a series, Terryl demonstrates how to create a fantastic yet utterly believable creature based on one of the most commonly known animals, the domestic cow. After drawing a study of an actual bull, she shows the process of designing a realistic "Moo Monster". Starting with rough thumbnails and ending with a fully rendered action-packed color illustration, she shares her techniques and tools—pencils, markers and tracing paper as well as a thorough exploration of animal anatomy. During the course of the demo, Terryl shows how she indicates forms and planes, how she chooses and applies color, and how the underlying skeleton and muscular systems affect the surface anatomy. Above all, she emphasizes the "Why" of the creature—how its lifestyle and environment affect its design and appearance. She also instructs how to create a humorous character derived from the more realistic versions for a truly versatile, professional portfolio.
In this second DVD of a series, Terryl Whitlatch demonstrates how to create a vicious avian alien based on an actual exotic bird—the Greater Indian Hornbill. Starting with rough thumbnails and ending with a fully rendered illustration, she shares her techniques and tools – pencils, markers and tracing paper, as well as a thorough exploration of animal anatomy. Relax as she steers you through the intricacies of wing structure and feather arrangements, all essentials for designing a believable feathered flying creature. She also covers how to create an illusion of white in the color version of the "White Fright", complete with prey, and discusses how the environment, habits and lifestyle of this creature affect the way it looks. Throughout the DVD, she explores materials, texture and story concepts, giving you insight into her development and thought processes.
In this third DVD of a series, Terryl Whitlatch demonstrates how to create an aquatic equine based on horse anatomy. Starting with a detailed study of an ordinary horse and ending with several fully rendered illustrations, she shares her techniques and tools—pencils, markers, and tracing paper, as well as a throrough exploration of animal anatomy. Relax as she guides you through the intricacies of leg and hoof structure, as well as the sensitive head, powerful muscles, and noble spirit—all essentials for designing a believable but imaginary steed. From there she covers how to create a mount powerful enough to carry a hero of yore, and then goes on to design an exotic, literal sea horse—a mare that is at home both on land and in the ocean as well as its reptilian rider. Throughout the DVD, she explores different poses and drawing studies of both horse creatures, giving you insights into her development and thought processes.
In this fourth DVD of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video games. This is a first-hand look at how creatures are designed in the entertainment industry, with a concise step-by-step analysis from the first rough sketches to the final designs and sculptural maquette. Not only does Terryl share her techniques and tools, including complete drawing and colorization demonstrations, but she also discusses in depth the vital interrelationship between the design of the creatures and the story and script. Terryl discusses what it's like to work with an art director and with other artists in a professional art department setting, and how the team functions together to create the best possible designs.
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