Showing posts with label jesse draper. Show all posts
Showing posts with label jesse draper. Show all posts
Friday, December 19, 2014
Jesse Draper: Story Moment
Monday, November 24, 2014
Creature Critiques
Miranda Moorhead: Great design, I just felt that neck needed to be longer to balance out the overall design. Your colors are great! Super cute creature!
Jesse: We've already discussed this stuff but just for here, straightening that forearm to feel more anotomically correct. I wonder too if you could push the thickness of the neck to kind of contrast the thin limbs throughout the rest of the body, or you could make it longer. Just some thoughts to take with a grain of salt. I think the pose is awesome, and the spikeys are cool, just vary the sizes of those some more. The feet are absolutely awesome!
Brad Duke: I really actually liked your polar bear creature a lot! There's that big long curve in the neck that's just absolutely beautiful, there were just some anatomy issues with the legs that I drew in a suggestion for a direction you could go to bring in that curve from the neck into the legs. The lion wolf creature is pretty cool too, I just added more shape to the stomach and made the legs feel more attached to the body. I also made the legs a smidge longer.
Hope this helps!
Sunday, November 23, 2014
Jesse Draper: Creature Final
Monday, November 17, 2014
Jesse Draper: Vehicle Exploration in Zbrush
These were made using a kit bashing technique in Zbrush. It isn't that dissimilar from what they did when they built the original space ships in Starwars. The model making team went out and bought hundreds of model kits of airplanes, ships, and tanks and pieced them together to make something new. I wasn't so happy with my vehicle design in this class, and since I am teaching myself Zbrush, I thought what the heck.
Sunday, November 9, 2014
Jesse Draper: Creature Exploration (ZBRUSH)
Monday, November 3, 2014
Jesse Draper: Environment
Sunday, October 26, 2014
Jesse Draper: Sci-Fi Environment
Jesse Draper: Artist Statement
It doesn't matter if it's with oil paint and brush, or stylus and cintiq. What concerns me most is whether I'm able to make a good picture that connects with the viewer. I didn't always think this way. Many years ago I was convinced there was only one true path; that one form of art could be superior to another. I was wrong. Just like I can enjoy a wide variety of music genres, the same goes with almost every type of art. Did the artist connect with the viewer in a meaningful way? Did they get their message across?
Above all I take my inspiration from nature; but nothing makes me happier than representing the human face. What better way to connect with the viewer than with eyes staring back at them?
When I'm not painting, drawing, or taking pictures, I love to spend time with my wife, daughter, and our two sight hounds.
Above all I take my inspiration from nature; but nothing makes me happier than representing the human face. What better way to connect with the viewer than with eyes staring back at them?
When I'm not painting, drawing, or taking pictures, I love to spend time with my wife, daughter, and our two sight hounds.
Monday, October 20, 2014
Jesse Draper: Environment Exploration
Labels:
environment,
environment thumbnails,
jesse draper,
jessedraper
Monday, October 13, 2014
Jesse Draper: Concept Vehicle - Tesseract
This a Tesseract. To jump to far off worlds, Fogg captures these bio-mechanical space vessels that bends space. Fogg's ship functions as a parasitic entity, hacking into the tesseract vortex in the center of the Tesseract. The Tesseract can only bend space once before it dies. Fogg will need to hunt down a new Tesseract for each space bend.
The primary purpose of Fogg's ship is to tap into the tesseract's vortex.
The primary purpose of Fogg's ship is to tap into the tesseract's vortex.
Sunday, September 21, 2014
Jesse Draper - Fogg Color Render -
Monday, September 15, 2014
Jesse Draper- Character Comps
Monday, September 8, 2014
80 Days Character Roughs - Jesse Draper
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